Final Devlog
Here we go, the final dev blog update before the SGX release of Curse of Janksbury. My name is Jack and I am one of the artist on board the team. My main focus through the creation of this game was to model, UV, and texture a lot of the main hero assets of the game. We've been really crunching down to get the world finalized and put together for our SGX build.
I spent a good amount of time creating detailed assets with strong topology and UVs to make texturing in substance painter a breeze.
For some assets I would create 2 separate versions to emphasize the difference when you see it in the jankified world, I didn’t want everything to look like a copy paste from the original world.
I also tried to add some extra character to my assets so I made Taco Boi to be the mascot of the food trucks or to just be hanging out wherever in the jank world, maybe even on a water tower...
These more so landmark assets in the game help to bind the two worlds together and help the players perspective of the world warp as they play.
Get Curse of Janksbury
Curse of Janksbury
Marcus must try and fix the apocalypse he unwittingly caused, by using his weird jankify gun.
Status | In development |
Authors | JankInc, xiongv, woodn1930, KeenanG, MichaelHilliger, QFrog, maryb197, TannerBrun, MagnatronXs, Manderson1863, ehovda321, jakobb, JackOlson |
Genre | Adventure, Puzzle |
Tags | Atmospheric, Comedy, Singleplayer, Stealth |
More posts
- Devlog Update #10Apr 28, 2021
- Devlog Update #9Apr 27, 2021
- Devlog Update #8Apr 13, 2021
- Devlog Update #7Apr 13, 2021
- Devlog Update #6Apr 13, 2021
- Devlog Update #5Apr 13, 2021
- Devlog Update #4Apr 13, 2021
- Devlog Update #3Apr 13, 2021
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